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Project 02

MOBILE APP / USER INTERDACE DESIGN

“When testing for mobile it is so important to have the user in their natural environment. It is very easy to not consider this and have users at a table or in an unnatural context. Think about where your users typically engage with their mobile devices and try and replicate that. For example; on a chair (think traveling on the bus) on a sofa (thinking at home whilst watching TV) walking around the room (whilst they are on the go). This will allow you to get better feedback on what you are creating.”

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